Feedback on the closed beta of Battlefield 6 has been overwhelmingly positive. However, one player has been looking very closely and compiling a list of cool details that they think are missing compared to previous games.
It’s been hard to escape Battlefield over the last few weeks: the first closed beta ran from August 7 to 10, and now the second round is coming up from August 14 to 17.
Over 300,000 players took part in the first test on Steam alone, and many are enthusiastic. The shooter wants to return to its roots and offer powerful action on expansive maps – without futuristic bells and whistles, sterile backdrops, or technical fiascos.
Our GameStar testers are optimistic in their first impressions, and the community is also positive. Nevertheless, there is still room for improvement, especially in terms of atmosphere, if a Reddit user has anything to say about it.
He painstakingly compiled a list of the small, atmospheric details that made the previous games more believable. For him, they are clearly missing in Battlefield 6, even though many players probably didn’t even notice their absence.
What Battlefield 6 can learn from its predecessors
User junkerz88
has taken the trouble to compile a list of details missing from BF6 compared to its predecessors on Reddit. They all have one thing in common: they gave the battles in Battlefield 1 and 5 an even more intense atmosphere. Although the new installment is already flexing its muscles in terms of graphics in the beta, there is still some room for improvement according to our own standards:
List of small details BF1 and BFV did for immersion that BF6 beta did not have
by
u/junkerz88 in
Battlefield
Most of the points he lists are immersive details. They don’t make much difference to gameplay, but for him (and many others) they contribute enormously to the feel of the game.
For example, he criticizes the fact that, depending on the situation, blood or dirt should also show up on your own weapon. Atmospheric weather effects such as rain or fog are also missing for more realism on the battlefields.
Especially when it comes to sound , he thinks there is still a lot of room for improvement. People who go up in flames don’t scream in pain like they did in previous games. If your character throws themselves on the ground or gets up quickly, they don’t make a sound. Even when soldiers are shot down and beg for revival, the poster finds that the drama in the voices of those who used to beg for help in panic is completely missing.
Whether you like listening to the screaming and moaning is up to you, but the soundscape definitely adds to the atmosphere. After all, the soldiers are exposed to extreme situations. The complete (and very extensive) list can be found above.
That used to be one of Battlefield’s great strengths
Despite this criticism, he emphasizes that he had a lot of fun with the beta. Others enthusiastically agree with him in the comments and even add further details that they think are missing.
The_Rube_ notes, for example, that the animations are much simpler than in the last two installments. For him, it added a lot to the atmosphere that you first have to pull the pin out of the grenade to activate it, that you can really feel the force of an impact when falling from a great height, or that soldiers are thrown back by a vehicle explosion.
For him, details like these were what Battlefield was really about in the past:
I’m glad you’re convinced that we’re back, and I agree that we’ve taken a big step forward from 2042. But there are so many details missing […] that keep the game at a 7/10 when it could be a 9. Not so long ago, Battlefield was known for precisely those immersive details.
Overall, despite enjoying the game in principle, many players on Reddit still feel that something is missing to really call it a return to its roots. However, EA and DICE still have a little time to tweak the atmosphere before the release on October 10.