EA FC 26 splits gameplay into two modes – we explain what’s behind the decision and how Competitive and Authentic really differ.
EA Sports FC (formerly FIFA) has faced a lot of criticism for its gameplay in recent years. Its attempt to satisfy both hardcore Ultimate Team players and offline career fans has regularly failed, and neither camp has ever been truly satisfied.
With EA FC 26, EA is now drawing a clear line: two fundamentally different gameplay modes are designed to offer two completely different gaming experiences.
Competitive vs. Authentic – what’s behind it?
In FC 26, you have to decide: Do you want a fast-paced, skill-based gaming experience tailored to online competition – or a more realistic, tactical soccer simulation where realism and gameplay flow are the main focus?
Competitive gameplay is the new standard in Ultimate Team, Clubs, and all other online modes. Precision reigns supreme here: less randomness, less AI assistance, faster animations, and higher dribbling speed. The stated goal is that the better player should win in the end, not the one who had more luck with bullshit bingo
.
Authentic Gameplay is aimed at solo players and career mode fans. It focuses on realistic gameplay, smarter AI, physics-based ball interactions, detailed animations, and a noticeable game rhythm. The new weather system is also used here.
Why this separation was long overdue
It’s no secret that online and offline players have completely different expectations—we read your opinions time and time again in the comments on GameStar.de. But until now, both groups had to live with the same, often half-hearted compromise.
The new separation finally allows EA to balance both play styles specifically. And this is already evident in many areas:
- Goalkeeper AI:
- Competitive gameplay: All goalkeeper rebounds are designed to go away from the goal or opponent – fewer rebound goals.
- Authentic gameplay: Uses more realistic, physics-based rebounds and reinforcement learning for AI positioning in certain situations.
- Dribbling & Movement:
- Competitive Gameplay: Dribbling is faster, skill moves are smoother, and animations are shorter and more precise.
- Authentic Gameplay: Reduced dribbling and skill move speed, but more physical impact, more realistic animations, and movements.
- Fatigue system:
- Competitive gameplay: User-controlled players are not affected by fatigue. Fatigue only affects AI players; when controlled, full stamina is used.
- Authentic gameplay: Fatigue works as before – with a direct impact on sprinting behavior and the likelihood of mistakes.
- Tackling & Blocks:
- Competitive Gameplay: Fewer random bouncebacks – improved logic for tackles, blocks, and interceptions so the ball doesn’t bounce directly back to the opponent.
- Authentic Gameplay: More physics influence on blocks and rebounds, realistic animations and ball deflections – sometimes unfortunate.
By the way, we are currently visiting EA Sports in Vancouver and will be playing FC 26 ourselves today. Developers, creators, journalists, and esports pros are gathering here to get a first impression of the new gameplay. The question on everyone’s mind is, of course: Does FC 26 deliver what it promises, or is it all just cleverly packaged marketing jargon?
Over the next few days, we’ll find out exactly that for you. Is the gameplay split a real step forward? Does the new dribbling really feel as smooth as promised? And above all: does it finally make you want to step onto the virtual pitch again? We’ll find out for you!