Tempest Rising’s Customization update is now live, bringing us a series of fresh settings for custom and skirmish matches, three new maps, alongside several quality of life features, as post-launch support for the real-time strategy game continues to roll out.
If you’re planning to spend time playing custom games, you’ll now be able to tweak their speed from the lobby screen. In addition, it’s also possible to toggle on and off infinite resources (credits, intel, and power), decide whether or not you want doctrines, as well as set the starting veterancy of units.
Tempest Rising Customization Update
Skirmish AI now has three behaviors to choose from, with default encouraging it to use a balanced strategy, defensive making it focus on protecting its territory over attacking others, while aggressive prompts it to push into enemy lands, even if it means leaving its own exposed.
In addition, a new Casual difficulty was added to Skirmish mode, alongside three new maps based on missions from the campaign.
Tempest Rising’s Customization update also introduces unit name tags, shimmer options, and a suite of quality-of-life features, including a unit response rate slider that determines how often your troops play voice lines when responding to orders.
Elsewhere, the unit selection UI has also received improvements and is now grouping units by type rather than individually. Pressing Shift+S selects all units of the same type present on the map. This can be tweaked to include all units, combat and support units, or just combat units.
You can read through the full patch notes in their dedicated Steam post before trying everything new out in-game.
Tempest Rising’s Customization update will very likely not be its last, as developer Slipgate Ironworks is currently working on adding the futuristic Veti as a third playable faction.
For the latest gaming news, follow GameWatcher on BlueSky, check out our videos on YouTube, or give us a like on Facebook. We sometimes include affiliate links in our posts, which grants us a small commission, thank you.