Esports platform PlayVS has announced the launch of the PlayVS College League (PCL), a new competitive ecosystem for collegiate esports.
The PCL aims to support North American students from middle school to college, in addition to creating career opportunities in broadcast, management and media.
PCL gives players a platform with no roster caps, per-seat fees or team limits. With over 17 titles available, it aims to be as accessible as possible for academic programmes of all sizes. These titles include competitive shooters such as Fortnite and Apex Legends, as well as MOBA’s like League of Legends and Honor of Kings.
The league itself will provide schools with the means to boost participation, track data and statistics, and build communities.
According to PlayVS, national playoffs for the Fall and Spring season will end with LAN events, which PCL will support with travel stipends for qualifying teams. A full schedule of the 2025 and 2026 season is available on the PlayVs College league website.
Which Institutions Are Involved?
The PCL platform expands to over 1,000+ campuses for the 2025/2026 season. Here are some of the league participants provided by PCL.
- Alvernia University
- Columbia College
- Cumberland University
- Fisher College
- Harrisburg University
- Rochester Institute of Technology
- San Jose State University
- Stony Brook University
- Syracuse University
- the University of Akron
- the University of Maryland
- the University of South Florida
- Virginia Tech
Jon Chapman, CEO of PlayVS, commented on the news: “The PCL gives students an opportunity to grow, lead, and build a community, while offering schools a platform that rivals the professionalism and structure of traditional athletics.”
PlayVS has been making major strides this year in its efforts to support collegiate esports. In May, it partnered with the National Hockey League to launch a hockey gaming initiative called Game On. In April, it acquired both Generation Esports and Playfly College Esports to combine elementary and collegiate esports into a single ecosystem.
“This is more than just the launch of a league – it’s about setting a new standard for collegiate esports,” Chapman said.
“By creating a unified competitive pipeline from middle school to college, we’re powering gameplay and helping shape gamers’ futures.”
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