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Home»eSports»“That’s EA as I remember it!” – Controversy surrounding the new Battle Pass in Battlefield 2042
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“That’s EA as I remember it!” – Controversy surrounding the new Battle Pass in Battlefield 2042

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Quick loot – but only with real money?

The “Road to Battlefield 6” was supposed to be a festive countdown, but Electronic Arts has really heated up the atmosphere with a new mechanism. In the current Battle Pass, players can not only unlock levels as usual by simply playing the game, but also by purchasing so-called tier skips. This shortcut allows players to unlock rewards – including cosmetic items and exclusive content for the upcoming installment in the series – immediately.

The catch: those who choose the fast track must invest real money, which is first converted into Battlefield Coins. The pass comprises 60 levels, and while the shortcut makes it more convenient, it is also significantly more expensive. The Battlefield team officially confirmed the new feature via its X account – and with that, the debate was opened.

“Greedy or fair?” – Community torn apart by the question

Barely announced, already divided: While some are relieved that they no longer have to fight through hours of rounds in  Battlefield 2042, other players are reacting with clear rejection. One frequently quoted comment is: “That’s EA as I remember it!” – an accusation that alludes to the publisher’s long history with microtransactions.

Critics even suspect that the Battle Pass was deliberately designed to be grind-heavy in order to make the paid shortcut seem more attractive. Proponents, on the other hand, argue that the tier skip accommodates players with little time and that no one is forced to spend real money.
Especially after the unsuccessful Battle Pass a few months ago, which hardly distributed any rewards, EA is now under close scrutiny. Whether the Tier Skip will remain a one-time experiment or will also be included in the Battle Pass for Battlefield 6 remains to be seen.
One thing is clear, however: the heated discussion shows that the question of fair monetization strategies in big games is constantly being raised – and the community is more divided than ever before.

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